B.S. in Computer Engineering, Istanbul Bilgi University
Relevant coursework: data structures & algorithms, software design. (GPA: 2.43)
Fresh Computer Engineering graduate with hands-on experience from paid internships. Solid grounding in data structures, algorithms, and software design; contributed to full-stack products in Agile teams and quickly adapted to new stacks.
Developed a cross-platform mobile app that displays real-time earthquake data using public APIs. Implemented interactive map view, location-based filtering, and push notification features. Focused on performance optimization, clean UI/UX, and offline data caching. Github
Developed a 2D/3D hybrid mobile game using Godot Engine with GDScript for gameplay logic, level design, and user interface. Modeled and animated custom 3D assets in Blender, optimized for mobile performance. Integrated AdMob ad system for in-game monetization and reward-based ads. Focused on smooth controls, responsive UI, and engaging gameplay experience across Android devices. Github
A Zuma like tower defense game in Godot (GDScript). Defend the center by shooting snake segments advancing along curved paths; color-coded segments grant power-ups on destruction. 11 levels with increasing difficulty. Built modularly: game manager singleton, configurable level system, object pooling for projectiles, collision detection, audio management, save/load, and core gameplay loops. Github
Relevant coursework: data structures & algorithms, software design. (GPA: 2.43)
(GPA: 3.6)
Open to software engineering roles and internships. Reach me at emirhansaridag5@gmail.com or find me on LinkedIn and GitHub.